Laugh-Out-Loud Writing
Sharp dialogue, absurd situations, and characters who are simultaneously incompetent and endearing. Think Discworld by way of The Good Place.
Penny the Poltergeist handles night shift at the Ethereal Postal Service. When mail gets catastrophically misdelivered, she discovers cosmic bureaucracy failing spectacularly. Monkey Island meets Discworld.
Penny died in 1952 and immediately started her new job at the Ethereal Postal Service—the cosmic mail system that delivers messages between realms, dimensions, and planes of existence. She's been working the night shift for 70 years. She's very good at her job.
Then one night, everything goes wrong. A love letter from the Underworld gets sent to the Heaven Annexe. A cease-and-desist from the Fae Court ends up in Limbo. A interdimensional package containing something probably dangerous goes... somewhere. And Penny has to fix it all before her shift ends.
The Midnight Mailroom is a comedic point-and-click adventure about cosmic bureaucracy, impossible puzzles, and one very exhausted poltergeist trying to keep the multiverse's mail system from collapsing completely.
Sharp dialogue, absurd situations, and characters who are simultaneously incompetent and endearing. Think Discworld by way of The Good Place.
Angels with expense reports, demons filing complaints, and a boss who hasn't been seen in three dimensions simultaneously since the 1980s.
Classic adventure game logic with cosmic twists. Solve puzzles using interdimensional mail regulations and creative interpretations of physics.
Travel between Heaven, Hell, Limbo, the Fae Court, and stranger places. Each realm has its own aesthetic and postal regulations.
Each episode is a self-contained mail disaster. Season structure means bite-sized adventures that build to a larger story.
Every scene crafted with care. Whimsical art style that blends 1950s office aesthetics with cosmic impossibility.
The EPS has been delivering mail across realities since before time was properly sorted. Their filing system predates the universe. Their regulations were written in languages that no longer exist. And their employee handbook was lost in a dimensional anomaly sometime around the Renaissance.
Despite all this, the mail usually gets delivered. Penny takes pride in her perfect record—70 years without a single misfiled letter. Until tonight, when everything that could go wrong does, and Penny discovers that cosmic bureaucracy is held together by paperclips, hope, and the dedication of night shift workers who just want to do their jobs.
She'll need to navigate divine red tape, negotiate with interdimensional entities, and possibly violate a few cosmic regulations to fix this mess before her supervisor (who exists in multiple time zones simultaneously) finds out.
PC and Mac initially, with potential console ports if there's demand. Point-and-click adventures work best with mouse/trackpad precision.
Each episode is designed for 2-3 hours of gameplay—perfect for an evening session. Full season will offer 10-12 hours total.
Both! Each episode is hilarious, but there's an overarching mystery about why the mail system is failing and what Penny's boss has been hiding.
Designed to be fair but clever. No moon logic—every puzzle solution makes sense in hindsight. Built-in hint system for when you're stuck.
Likely episodic releases with a few weeks between episodes, à la old-school Telltale Games. Keeps the community engaged and builds anticipation.
The Midnight Mailroom is in the concept complete stage. Production timeline will be announced when development begins. Join the mailing list for updates.
Be notified when The Midnight Mailroom enters production. Get concept art, character bios, and exclusive behind-the-scenes looks at cosmic bureaucracy.